

Specifically, recycling specific cards, gaining inevitability, and gaining (some) protection from decking are simply irrelevant to most decks. Bant and BUG don't need any more flickering of Acidic Slime and Sylvan Primordial and all the other goodstuff they pack in with Deadeye Navigator.It looks like Elixir of Immortality does a lot of things! Unfortunately, the things it does are irrelevant or marginal for most decks. All I know is I'm making more room for Torpor Orbs in non-ETB decks since it's so good at stopping them. Then just save it for annoying things like Kiki about to go infinite so everyone's got a turn to do something, an O-Stone/Disk you don't want nuking your board (unless you're cool with it of course), stop Mindslaver, screw up Maze of Ith right at an opportune moment, and more.Įdit.Oh, you mean you want to take advantage of others not using ability-counters? Just go nuts with triggered and activated abilities that are already all over Magic.

I'd go with Voidslime due to it's excellent array of abilities which can hit triggers too (though I hate playing green) and Voidmage Husher since it is a Wizard and so good with Riptide Laboratory and tutorable with Vedalken Æthermage if you're running a Wizard package, and even without them it bounces itself with other spells you play. Any suggestions to take advantage of this lack of ability-counters? If you have a strong enough dredge engine, then sure, go for it. It will save you from milling, but noone does that really. It's not gonna "save" you from a graveyard hate spell, coz you still have nothing left in your graveyard. Obviously I'm in the minority here, so I could be wrong, but I guess my card assessment in deckbuilding differs from the norm. If I feel the need to duplicate that facet of Elixir, I would try to fill that role with something like Reclaim or Stifle that has other applications besides minor life gain. I can see Elixir's appeal for the ability to "save" your cards from graveyard hate, but at that point you are just playing damage control you are still on the bad end of a huge tempo swing. I certainly don't want to dedicate a deck slot to it. That's just it though, I rarely actually want a reshuffle effect, let alone multiple shuffle effects. There's also the fact that few recursion spells are instant-speed, meaning they can't save your stuff from grave hate. It's true that cards in the graveyard are often more valuable than cards in the deck, but some lists are better at tutoring or drawing cards than recurring from the 'yard.


(Not that I think TS is a bad card - it's great!) Hell, Time Spiral is a one-time use, barring shenanigans like forking it and countering the original. Quote from LithlOn the other hand, none of those cards can be tutored by Trinket Mage, nor recurred by Salvaging Station. Elixir has some valid uses, but if I actually need a reshuffle I probably want to be casting Time Spiral, Primal Command, or discarding an Eldrazi Titan. This turned into a bit of a rant, so sorry about that. I personally celebrate when an opponent casts Elixir be cause that is one card from their hand that cannot even interact with my game plan. Elixir doesnt really do anything for me there, either. I mean, I can count on one hand the number of times I have lost to decking out by non-infinite means, and all but one could have been avoided with tighter play. I primarily view shuffle effects like Thran Foundry and Loaming Shaman as graveyard hate, not as something beneficial I would want to use on myself! If I am building or playing a Sharuum deck, I would want to stock my graveyard for Sharuum, Yawg Will, Open the Vaults, Academy Ruins, etc., not reshuffling it so I can start all over! More often than not, cards in my graveyard are worth more than cards in my library. I'm going to dissent and say I don't like Elixir.
